WAB Colonial - Darkest Africa

Darkest Africa

by M.J. SPENCELAYH

"I say, sounds like the natives are getting restless."
"Yes, B'wana. Drums say, 'White devils in sacred hunting ground.' Drums say,
'White devils all gonna die.' Drums say porters gonna die, too, B'wana!"
"Stop that nonsense, Nkombe! They're just drums, drat it all! Carry on, you lot!"
Gradually increase the volume, getting louder and louder.
"Oh, John, those drums! Those beastly, beastly drums! Pounding in my brain, pounding, pounding! I think I shall go insane, really I do!"
"There, there, Mary, they're only drums. They can't hurt you. Perhaps you should go and lie down in the tent?"
Suddenly, just before the game is to start . . . *the drums stop*! Dead silence, not even the chirping of African crickets.
"Now, that's damnably peculiar," says John, just before he's skewered by a hurled spear and hundreds of screaming Africans burst from the treeline!

(acknowledged Jeff Moore jpattern@aol.com)

Darcest Africa

by Agis Neugebauer

based on 40K
Tanzanica

Brett Abbott <BrettA@Mindspring.Com>

Based on GW's Mordheim rules. It is similar in feel to the Foundry rules, but gives experience between games. 
In the Noon Day Sun

by Olaf Meys

a set of wargame rules for skirmish games using miniatures intended to be flexible and adaptable to different scenarios
Rorkes Drift  

Rorkes Drift

By Steve Winter and Jeff Perren

Rules for a simple, man-to-man skirmish from the Zulu War.

Other Rules

Links to other Rules for Colonial-era Gaming