| Darkest Africa | "I say, sounds like the
natives are getting restless." "Yes, B'wana. Drums say, 'White devils in sacred hunting ground.' Drums say, 'White devils all gonna die.' Drums say porters gonna die, too, B'wana!" "Stop that nonsense, Nkombe! They're just drums, drat it all! Carry on, you lot!" Gradually increase the volume, getting louder and louder. "Oh, John, those drums! Those beastly, beastly drums! Pounding in my brain, pounding, pounding! I think I shall go insane, really I do!" "There, there, Mary, they're only drums. They can't hurt you. Perhaps you should go and lie down in the tent?" Suddenly, just before the game is to start . . . *the drums stop*! Dead silence, not even the chirping of African crickets. "Now, that's damnably peculiar," says John, just before he's skewered by a hurled spear and hundreds of screaming Africans burst from the treeline! (acknowledged Jeff Moore jpattern@aol.com) |
| Darcest Africa | based on 40K |
| Tanzanica
Brett Abbott <BrettA@Mindspring.Com> |
Based on GW's Mordheim rules. It is similar in feel to the Foundry rules, but gives experience between games. |
| In
the Noon Day Sun
by Olaf Meys |
a set of wargame rules for skirmish games using miniatures intended to be flexible and adaptable to different scenarios |
| Rorkes Drift | |
|
By Steve Winter and Jeff Perren |
Rules for a simple, man-to-man skirmish from the Zulu War. |