Ben Hur

The South East Scotland Wargames Club proudly presents in association with Amazon Miniatures
BEN HUR
Grand Prix Chariot Racing

The Rules

The winner is the first charioteer who completes three laps and crosses the finishing post.
You may use I, II or III dice when you start a move on a straight
You can only use I or II dice when you start a move on a curve

Whipping

You may use you whip III times (the number of whip cards) when you are on a straight
You can choose to :-
Whip your own horses and gain an extra die

Whip you opponents’ horses
(see whipping chart)

Whipping Chart

Roll Result
I Opponent must use four dice next turn
II Opponent swerves II lanes in
III Opponent swerves II lanes out
IV Opponent swerves I lane in
V Opponent swerves I lane out
VI Oops! You can only use I die next move

Corner Risk Chart

Lane Roll II Die Roll I Die
I High Risk Low Risk
II High Risk Low Risk
III Low Risk No Risk
IV Low Risk No Risk
V No Risk No Risk
VI No Risk No Risk

High Risk Chart

Roll Result
I Destroyed (thanks for taking part!)
II Swerves II lanes in
III Swerves II lanes out
IV Swerves I lane in
V Swerves I lane out
VI Escaped!

Crashes

Crashes with the wall: use the high risk chart deducting I from your roll. Unless you swerve away from the wall you are destroyed.
Crashes with opponents: both use high risk chart. Unless you both separate you are both destroyed

Low Risk Chart

Roll Result
I Swerves I lane in
II Swerves I lanes out
III Escaped!
IV Escaped!
V Escaped!
VI Escaped!